Traitor General player pack
Army requirements:
1 x 25 point list [including Warbeast/jack points].
Warmachine lists may include ANY Warcaster.
Hordes lists may use ANY Warlock.
Proxied models are allowed [within reason] however the player MUST bring the appropriate cards/army book or a photocopy of the cards/rules before they are allowed to use the model.
Warcaster and warlock clarification
If using a mercenary faction, you must only use models from one particular group for example only dwarf's. Or only gator men.
warcaster / warlock info:
Your "traitor caster" counts as friendly faction for whatever army you use them with.
Also if the caster/lock has the ability to bring in new models [most likely via feat] such as Goreshades bane thralls or Kallus [legions new caster] brings in Incubus then this is ALLOWED the new models ALSO become friendly faction!
[yes this is broken but its kinda the point of the tourny FROM STUART]
Scenario timings and deployments
Players will take part in 4 rounds from the Prime/Primal rulebooks.
Each scenario will last 40minutes, all timing will be controlled by organisers, who will inform players of the time during the match as appropriate.
The player with the least tournament points in each round may choose table edge In the first round players may roll off for table edge before deciding who goes first. First turn and deployment is rolled for as normal.
Scenery will be pre marked by organisers to avoid disputes.
Tournament scoring
Participants will score points each round as follows.
Scenario win or if scenario not completed most victory points scored
= 2points
Loser = 0points
Achieved caster kill = 1 point [inform organisers so they can record time for quickest caster kill]
Each round players will be paired off against the next best scoring player, apart from the first round which will be randomised. Repetition of opponents will be avoided as much as possible by organisers.
Bonus points will be awarded for the following.
+1 point for bringing a fully painted and based army
+1 point for best excuse for turning traitor
+1 point for quickest caster kill of tournament
These will be added on to players totals after the last round.
Other info
There will be a 1 hour lunch break after round 2
If there is a rules disagreement that cannot be settled between players of by roll of a D6 then organisers decision is FINAL
Not arriving in reasonable time for a round may result in forfeiting the 2points to opponent.
Itinerary [approx]
11-12 set up and registration
12-13 round 1
13-14 round 2
14-15 lunch break
15-16 round 3
16-17 round 4
17-18 prize giving and pack up
|